Obsidian’s Josh Sawyer chats with Gamasutra about how the studio tried to update and refine its new seafaring Pillars of Eternity game without sacrificing what’s special about party-based RPGs. …

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Source:: http://www.gamasutra.com/view/news/319495/Building_Pillars_of_Eternity_II_without_losing_that_Infinity_Engine_charm.php


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